Our Curriculum at Lethbridge
Firm Foundations, Bright Futures
Computing at Lethbridge
Intent
At Lethbridge, we are passionate about equipping pupils with the knowledge, skills and tools to grow and thrive in an increasingly digital world. We keep pace with changing technology, while making sure the key skills of using a computer are embedded from a young age.
Our computing curriculum has been awarded the
NCCE Computing Quality Mark.
Online safety is at the heart of everything we teach. We believe it is the most important part of using technology of any kind. As more and more children have their own phones and tablets, every pupil receives explicit online safety teaching every term, alongside opportunities to reinforce safe and responsible use of technology throughout the curriculum.
Our curriculum covers all three strands of the national curriculum:
computer science (including coding),
information technology and
digital literacy. Pupils learn how computers and networks work, how to write and debug programs, and how to create, organise and present digital content.
We also want pupils to see computing as a creative subject that connects with the rest of their learning. By the time they leave us, we want them to be confident, safe, responsible and creative users of technology, ready for the next stage of their education and for life in a digital world.
Our computing lessons follow the
Teach Computing curriculum from the National Centre for Computing Education, and our online safety teaching follows
Project EVOLVE (Education for a Connected World).
Our computing units
Our lessons follow the Teach Computing curriculum from the National Centre for Computing Education (NCCE), which is mapped to the national curriculum. We regularly review the Teach Computing website and use the most up-to-date curriculum and lesson resources available. Years 1 and 2 follow a two-year cycle, and Years 3 to 6 are taught by year group. Each year covers programming, data, computer systems and networks, and creating digital media.
| Year |
Autumn |
Spring |
Summer |
| Years 1 and 2, Cycle A |
Moving a robot (Bee-Bots); Digital photography (cameras and iPads) |
Pictograms (iPads); Programming quizzes (ScratchJr) |
Technology around us; Digital writing |
| Years 1 and 2, Cycle B |
Digital painting; Robot algorithms |
Grouping data; Programming animations |
Information technology around us; Digital music |
| Year 3 |
Connecting computers; Stop-frame animation (iPads) |
Sequencing sounds (Scratch); Branching databases (iPads) |
Desktop publishing (Canva); Events and actions in programs (Scratch) |
| Year 4 |
Repetition in shapes (FMSLogo); The internet |
Audio production; Repetition in games (Scratch) |
Data logging (data loggers); Photo editing |
| Year 5 |
Vector graphics; Selection in quizzes (Scratch) |
Systems and searching; Video production |
Sensing movement (micro:bits); Flat-file databases |
| Year 6 |
Variables in games (Scratch); Introduction to spreadsheets |
3D modelling; Communication and collaboration |
Webpage creation; micro:bits |
Online safety at the heart
Online safety is taught every term, following a whole-school two-year cycle of themes based on Project EVOLVE (Education for a Connected World). Every phase explores the same theme at the same time at an age appropriate level, and each theme links to our school values. Online safety is taught explicitly through Project EVOLVE and reinforced through Teach Computing lessons and wider opportunities to use technology safely and responsibly.
| Term |
Cycle A theme |
Project EVOLVE strands |
|
Cycle B theme |
Project EVOLVE strands |
| Autumn 1 |
Can I Trust What I See? |
Managing Online Information |
|
Searching Smarter |
Managing Online Information |
| Autumn 2 |
Who Am I Online? |
Self-Image and Identity; Online Reputation |
|
My Digital Footprint |
Self-Image and Identity; Online Reputation |
| Spring 1 |
Keeping Information Safe |
Privacy and Security |
|
Protecting Accounts and Devices |
Privacy and Security |
| Spring 2 |
Being a Good Friend Online |
Online Relationships; Online Bullying |
|
Relationships, Respect and Speaking Up |
Online Relationships; Online Bullying |
| Summer 1 |
Healthy Digital Lives |
Health, Well-being and Lifestyle |
|
Healthy Digital Habits |
Health, Well-being and Lifestyle |
| Summer 2 |
Creating and Sharing Responsibly |
Copyright and Ownership; Online Reputation |
|
Using Other People's Work Fairly |
Copyright and Ownership; Online Reputation |
This teaching is reinforced by:
- our Internet Safety Week, held around Safer Internet Day each year
- online safety reminders in every class assembly
- visits from the police, who speak to older pupils about staying safe online
- safe and ethical use of AI, including thinking critically about AI-generated content
- sharing key messages with families through newsletters, the website and events.
Our approach follows our Online Safety Policy and the statutory guidance in Keeping Children Safe in Education.
How we teach computing
- Discrete lessons. Pupils are taught computing skills in dedicated lessons using our ICT suite and iPads.
- Across the curriculum. We take every opportunity to use computing in other subjects. For example, pupils search the internet for information in history, and use apps to practise pronunciation in French.
- Digital photography on trips. Pupils take the school cameras on trips, develop their photography skills and then use their photos to create digital presentations.
- Real-world links. Pupils have been invited to take part in creative computing workshops at Intel, seeing how technology is used in industry.
- Vocabulary. Subject-specific words, such as algorithm, sequence, debug, network and data, are taught explicitly and used throughout each unit.
- Evidence-informed teaching. Teachers model new ideas clearly, use unplugged activities to explain abstract concepts, and give pupils time to practise, make mistakes and debug their own work.
Computing Quality Mark
Lethbridge Primary School was awarded the NCCE Computing Quality Mark on 18 December 2025. It is valid until 17 December 2028.
The Quality Mark is awarded by STEM Learning on behalf of the National Centre for Computing Education. Schools earn it after an assessor reviews evidence of their computing curriculum against the Computing Quality Framework, which sets out benchmarks for high-quality computing in schools. The award recognises that our computing curriculum is well planned, well taught and well led.
Inclusion
Our computing curriculum is an entitlement for every pupil, including disadvantaged pupils and those with SEND.
- Teachers adapt how content is taught, not what is taught, using modelling, pair work, visual guides and pre-taught vocabulary.
- Online safety teaching takes account of each pupil's needs and vulnerabilities, as set out in our Online Safety Policy.
- Additional adults help pupils become more independent, so every pupil still benefits from the class teacher's teaching.
Assessment and impact
We measure impact by what pupils know, can do and choose to do online.
- During lessons: questioning, observation and discussion show teachers what pupils have understood, and teaching is adjusted straight away.
- End of unit: each Teach Computing unit ends with a summative assessment, either a quiz or a rubric, to assess attainment in that unit.
- Online safety: coverage of each Project EVOLVE objective is tracked across the two-year cycle.
- Subject leadership: the computing lead looks at pupils' work, visits lessons, talks with pupils and uses what they find to refine the curriculum and support staff.
By the end of Year 6, pupils will be able to write, test and debug programs, understand how computers and networks work, create and present digital content for different audiences, and use technology safely and responsibly. Most importantly, they will know how to recognise risks, make sensible choices and get help if something worries them online.